![]() The former becomes a demon in service of the God Hand, while the later is sacrificed for power their soul joining the well.1 person God Hand: The Twelve Labors ( 十二の試練 ( ゴッド・ハンド ), Jūni no Shiren ( Goddo Hando ) ?) is a " hidden ability" possessed by Heracles, a continuously active-type Noble Phantasm that grants him a " body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to him for completing his Twelve Labors WP in life. The only way to come face to face with the God Hand is to be in possession of a behelit at your lowest time of need, or to be the most important person to a behelit holder. They can manipulate, if not completely control, the concept of causality. They all draw their power from a single massive well of souls sourced from their servants and those they brand. They act as the sole originator of all demons. The God Hand is a group of 5 vaguely humanoid beings that dwell in the deepest layer of the abyss. A 15ft square of already existing terrain becomes difficult. The God Hand manipulates the landscape around them. The God Hand instantly kills one willing creature within 200 ft., and they become the center for the God Hand's Gravitic Crush.Įnvironmental Manipulation. This creature is controlled by the God Hand.įlesh Sphere. The God Hand summons one Aberration, Fiend, Fey, or Celestial with a CR lower than its own. The The God Hand regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. The The God Hand can take 3 legendary actions, choosing from the options below. They must either be hit by Gravitic Blast or another creature must spend their action and bonus action to stop this effect. The God Hand forces one creature to succeed a DC 23 Constitution saving throw or become paralyzed. This effect ends early if they are targeted by Gravitic Blast. They may attempt a DC 24 Strength saving throw at the end of each of their turns, ending this effect early on a success. of the God Hand must succeed a DC 24 Dexterity saving throw or have their movement speed reduced to 0 and take 36 (2d6+10) force damage at the beginning of their turn. Creatures in range must also succeed a DC 20 Constitution saving throw or be moved 30ft back and be knocked prone. Damage from the Brand of Sacrifice is increased by +15 if the creature is a member of the God Hand, which can reduce the creature below 10 hit points. Hit: The target gains the Sacrifice feat. Ranged Spell Attack: +24 to hit, 200ft range, 5 targets. The God Hand uses its Gravitic Blast, Brand of Sacrifice, or Gravitic Crush 5 times.īrand of Sacrifice. The God Hand can choose to automatically succeed a saving throw before or after it rolls. The God Hand always goes first in turn order.Ĭausality Manipulation (5/day). Saving Throws +24 Strength, +24 Constitution, +24 Intelligence, +24 Charisma Skills +24 Persuasion, +24 Intimidation, +24 Athletics, +24 Acrobatics, +24 History, +24 Perception, +24 Performance Damage Resistances Magical piercing, slashing, and bludgeoning, fire, lightning, acid, cold Damage Immunities All non-magical damage, Psychic, Necrotic, Radiant, Poison Condition Immunities Prone, Frightened, Exhausted, Petrified, Blinded, Deafened, Poisoned, Stunned, Unconscious, Charmed Senses passive Perception 34 We ask you to please add the template if there is a violation to this disclaimer within this page.Īrmor Class 25 (natural armor) Hit Points 2500 Speed 30 ft., fly 80 ft. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Berserk copyrights, trademarks, or logos, nor any owned by Hakusensha Inc. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Berserk franchise, and/or include content directly affiliated with and/or owned by Hakusensha Inc. Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.
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